// Copyright (c) 2010 Omer Goshen
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include "GameObject.h"

using namespace Ogre;

/** The static object map **/
GameObject::ObjectMap GameObject::mObjectsByName;

GameObject::GameObject() : BaseGameObject(), ComponentContainer() { init(); }
GameObject::GameObject(const Object& params) : BaseGameObject(params) {	init(); }
GameObject::GameObject(const Ogre::String& name) : BaseGameObject(name) { init(); }

GameObject::~GameObject()
{
	GameObject::mObjectsByName[mName] = 0;
}


void GameObject::init()
{
	GameObject::mObjectsByName[mName] = this;
}

AxisAlignedBox GameObjectGroup::getBoundingBox()
{
	if(empty()) return AxisAlignedBox::BOX_NULL;

	GameObjectIterator it = getObjectIterator();
	BaseGameObject* go;
	AxisAlignedBox bb;

	while(it.hasMoreElements())
		{
			go = it.getNext();
//			bb.merge(go->getSceneNode()->_getWorldAABB());
		}


	return bb;
}
